//
//  GLSoundToo.h
//  QAQ打飞机
//
//  Created by admin on 15/9/6.
//  Copyright (c) 2015年 gl. All rights reserved.
//

#import <Foundation/Foundation.h>
//定义全局的字符串
#pragma mark -背景音乐
static NSString *const kBGMusic =@"场景4背景音乐";
#pragma mark -子弹音效
static NSString *const kBulletAudio =@"magic_hit";
#pragma mark 炸弹音效
static NSString *const kBomb1 =@"updateRobot";
static NSString *const kBomb2 =@"RobotDie";
#pragma mark 接到物品
static NSString *const kArticle =@"commend";
#pragma mark -飞机爆炸音效
#pragma mark -小飞机
static NSString *const kEnemySmallAudio =@"FrozenGun";
#pragma mark -中飞机
static NSString *const kEnemyMidAudio =@"MonsterDieG_03";
#pragma maek -大飞机
static NSString *const kEnemyBigAudio =@"RobotDie";
#pragma mark 大飞机出场
static NSString *const kEnemyBigOutAudio =@"RobotDie";
#pragma mark -英雄牺牲音效
static NSString *const kHeroOver =@"uplevel";

#pragma mark 说话
static NSString *const kVoice1=@"voice_06_01";
static NSString *const kVoice2=@"voice_06_02";
static NSString *const kVoice3=@"voice_06_03";
static NSString *const kVoice4=@"voice_06_04";
static NSString *const kVoice5=@"voice_06_05";
@interface GLSoundToo : NSObject
#pragma mark -播放背景音乐
-(void)playBGMusic;
#pragma mark -播放音效
-(void)playAudioWithName:(NSString *)name;


@end
